Gamification Strategy Guide

Chris Hesselbein, Hillsboro Schools

Gamification is a topic which has recently been gaining a lot of attention in the educational sector. This is not surprising because games have an incredible ability to actively engage players in cognitive tasks for extended periods of time. The idea behind gamification is that educators are attempting to coopt the motivational power of games by employing game design techniques in their classrooms. Some do it well while others do it so poorly that it actually creates a de-motivating environment. Students engagement is a very high stakes game. So, what then is the key to gamification done right?

This session is designed to break gamification down to its core elements and specifically align them with effective classroom practices. We will first look at why games are motivating and also why school, for the most part, is not. We will define what gamification is and look at the basic elements of game design. We will define three functional categories of game design elements and use them to frame common gamification practices that work well in educational settings. Essentially the goal of this course is to show how good game design, when everything's said and done, is just good pedagogy.

As a bonus this class will be presented in a minimally gamified environment to see some of these strategies in action. Participants will asked to perform various tasks throughout the session as they level up their characters and learn more about the topic at hand. Pirate eyepatch not required for participation.

Abstract

Games offer a powerful model for creating engagement in an educational setting. Explore three functional categories of game design elements and how they translate into sound pedagogy.

 

Gamification Strategy Guide

Games offer a powerful model for creating engagement in an educational setting. Explore three functional categories of game design elements and how they translate into sound pedagogy.