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In this session, Len Scrogan, an adjunct professor with the University of Colorado-Denver and past Director of Instructional Technology with the Boulder Valley School District, presented on three themes related to S3D in educational settings:

Content

Len demonstrated three types of S3D software currently used in schools: learning objects, video and animation shorts, and simple interactives (micro-simulations). He showed a taxonomy of six different types of S3D content for the education market and provided a list of currently available 3D educational content providers, citing a 350% growth in companies offering 3D educational content over the previous two and a half years. Len also pointed out the differences between educational and entertainment software within the S3D environment, highlighting its more static nature, the greater use of negative parallax, and six varieties currently common.

Research

Len suggested that the effectiveness of S3D in educational settings is simply related to the effectiveness of visualization strategies in learning; he briefly reviewed past, present, and coming research in the area of the effectiveness of S3D in education settings, mentioning some of the common limitations faced, the general paucity of research, and some interesting post-study interview findings related to learning replay and mental reconstruction, which might call for in-depth further study.

The Future

Len concluded with a look at the bright future of S3D in education. He displayed the 2010 “Speak Up” survey results in which students indicated having access to 3D content in digital resources was clearly a high priority for them. Len also suggested that future research be less concerned with analyzing intermediate measures and the low lying fruit of engagement, focus, and retention, but rather concentrate on more important questions. He then highlighted a number of research questions that need to be addressed. He also talked about the increasingly expanding future of student-generated content and the growing use of 3D in medical schools and teaching hospitals at the university level.

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Jun 7th, 2:15 PM Jun 7th, 3:00 PM

What do we know about the effects of S3D on learning?

In this session, Len Scrogan, an adjunct professor with the University of Colorado-Denver and past Director of Instructional Technology with the Boulder Valley School District, presented on three themes related to S3D in educational settings:

Content

Len demonstrated three types of S3D software currently used in schools: learning objects, video and animation shorts, and simple interactives (micro-simulations). He showed a taxonomy of six different types of S3D content for the education market and provided a list of currently available 3D educational content providers, citing a 350% growth in companies offering 3D educational content over the previous two and a half years. Len also pointed out the differences between educational and entertainment software within the S3D environment, highlighting its more static nature, the greater use of negative parallax, and six varieties currently common.

Research

Len suggested that the effectiveness of S3D in educational settings is simply related to the effectiveness of visualization strategies in learning; he briefly reviewed past, present, and coming research in the area of the effectiveness of S3D in education settings, mentioning some of the common limitations faced, the general paucity of research, and some interesting post-study interview findings related to learning replay and mental reconstruction, which might call for in-depth further study.

The Future

Len concluded with a look at the bright future of S3D in education. He displayed the 2010 “Speak Up” survey results in which students indicated having access to 3D content in digital resources was clearly a high priority for them. Len also suggested that future research be less concerned with analyzing intermediate measures and the low lying fruit of engagement, focus, and retention, but rather concentrate on more important questions. He then highlighted a number of research questions that need to be addressed. He also talked about the increasingly expanding future of student-generated content and the growing use of 3D in medical schools and teaching hospitals at the university level.