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Thesis

Video games incorporated into a visual therapy program

6 February 1984

Abstract

The possibility of using video games as a form of visual therapy was examined. The subject population was divided into two groups, an experimental and a control group. The two groups underwent a visual therapy program which involved playing the video games while wearing various combinations of lenses and prisms. Then the two groups were compared according to data gathered on pre- and post-testing of optometric tests: prism rock, accommodative rock, Groffman visual tracing test, eye-hand coordinator and a score on one video game. A statistical analysis was performed and no significant differences were found between the two groups .


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